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Notary
12-30-2007, 08:30 AM
Hi everyone! Finally I got 5 posts to post links...

edit: forgot to mention that I'm re-making my zm map to zps

This is a secret base situated somewhere in the bottom of a sea. It is leaking, water covers rooms and corridors. Some areas are fully covered by water, some are half covered. Some areas will be flooded by water later.

This is base is situated somewhere in the USSR and made in soviet style. Prepare to see communist symbols, flags, portraits of former USSR leaders.

I want to make some objectives for this map, is it possible in zp:source?

screenshots:

http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror0026.jpg
http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror0024.jpg
http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror0025.jpg
http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror0028.jpg
http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror0071.jpg
http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror_b10053.jpg
http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror_b10046.jpg
http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror_b10045.jpg
http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror_b10017.jpg
http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror_b10037.jpg
http://i195.photobucket.com/albums/z44/Notarius_2007/zm_red_horror_b10048.jpg

Ussr1943
12-30-2007, 09:47 AM
I really like the architecture, and the custom decals/textures.
I'm assuming you are converting everything from ZM entities to ZPS entities.
I'm pretty sure you could make objectives at this time, however I haven't played around much with ZPS in hammer so their may not be an entity/function set up for the players to specificly win if the complete all the triggers/objectives.

I'm looking forward to this map, keep up the awesome work.
-Ussr1943-

waterpyro
12-30-2007, 10:09 AM
I bet this will be a popular map when u release it, first of its kind escape

Avager
12-30-2007, 10:37 AM
I really like the architecture, and the custom decals/textures.
I'm assuming you are converting everything from ZM entities to ZPS entities.
I'm pretty sure you could make objectives at this time, however I haven't played around much with ZPS in hammer so their may not be an entity/function set up for the players to specificly win if the complete all the triggers/objectives.

I'm looking forward to this map, keep up the awesome work.
-Ussr1943-



I think func_win is not only for ZM, and will work here aswell.
At least I hope so.

FF|Skyrider
12-30-2007, 10:41 AM
Wow, I really like this. Awesome work.

Robbaz Phoenix
12-30-2007, 11:08 AM
Very sweet.

asceth
12-30-2007, 11:21 AM
Glad to see this map coming from zm to zps. :)

noobcannonlol
12-30-2007, 12:21 PM
it's not yet possible to make objective maps

Barry Burton
12-30-2007, 12:38 PM
I love this map In ZM

What will you be changing for the ZPS version?

Garson
12-30-2007, 01:33 PM
Beautiful map, good work :)

Notary
12-31-2007, 12:38 AM
Hehe, I see some people from zm forums :)

Well, I'm afraid I'll have to do a lot of work to re-make it. Now it looks like a couple of non-linear sections connected by doors. I think I'll add more ways to get to different parts of the base, not a single one. And if everything goes okay I might re-make train system so it can deliver players to every part of base they want, not a single-ride train like now.

Avager
12-31-2007, 02:12 AM
You can add also make this train "droppable" (like it is right now, btw... ITs still floating on water ?), to prevent survivors from camping in and just keep pushing button(?) to move to another station. Like destroy power line, magnetic line ...whatever, just to drop it down. Ofcourse not INSTANT drop thing, maybe something what will take about 20-30 seconds to do, to help survivors exit from it without life loss.

Barry Burton
12-31-2007, 10:07 AM
He could just add a delay before it leaves for another station.
The doors could open automatically so the zombies can rush it.
That way the survivors have to work together to defend it until it leaves.