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View Full Version : Constructive Critism from a Longtime ZP Player


Rabspat
12-29-2007, 11:50 PM
Edit: Erm, hmmm... Perhaps this should be in a different section...

There are some people who love the mod, and there's some who hate it. I'm personally stuck somewhere in between the two, as much as I hate to admit that, being quite a fan of the original. However, I'm not one to just say "This mod sucks!", and then just throw it aside, never to play it again. No, no, I believe that in the future this mod will be great. Right now, though, I think there's a few things that need to be touched upon. I know that your word is law, and mine means nothing, but I'm sure I'm not the only who thinks there is dire need for improvement in several areas of the mod. Here's a few suggestions from yours truly. Take them with a grain of salt if you must.

- The speed of the game is far too slow. Increase the movement speed a bit, and try to make the speeds similar to that of the original ZP. I know ZPS is a whole different entity, but the movement in ZP pretty much hit the sweetspot.

- Fix the headshot bug for sure. I'm sure you're all of aware of this and working on fixing it as we speak, but I'm just commenting.

- The autos are quite powerful in comparison to the other weapons. Add in headshots and they're much, much more powerful than the other weapons! I'd say they should be made a bit weaker, but the other weapons made a little bit more powerful. It shouldn't take me roughly three shots pointblank to take down a zombie with a super shotgun, regardless of whether or not I'm hitting them in the head.

- Make some smaller maps that are meant for a smaller number of people. Most of the maps I've played are huge, and it's easy for the last human/zombie to hide. Also, with increased movement speed, it would be less of a chore traversing all of these rather large maps.

I'm aware that the mod is still in beta, so it's not going to be perfect, but I'm just throwing these suggestions out there. I know my opinion on matters is far from definite, but I personally think you should at very least consider my suggestions. Once again, I'd like to state that I am by no means hating on the mod or its developers, just providing some friendly constructive criticism, which every true fan should provide, and every true developer should at very least ponder. Of course, do what you think is right! :)

spidey85
12-30-2007, 03:52 AM
nice stuff you said there also i think some recoil should be added at least to the automatic assualt rifles cos an AK with no recoil is too much :)

and yes i agree headshots should be implemented cause its a good way for saving pistol ammo :)

croftsolid
12-30-2007, 03:58 AM
Edit: Erm, hmmm... Perhaps this should be in a different section...

There are some people who love the mod, and there's some who hate it. I'm personally stuck somewhere in between the two, as much as I hate to admit that, being quite a fan of the original. However, I'm not one to just say "This mod sucks!", and then just throw it aside, never to play it again. No, no, I believe that in the future this mod will be great. Right now, though, I think there's a few things that need to be touched upon. I know that your word is law, and mine means nothing, but I'm sure I'm not the only who thinks there is dire need for improvement in several areas of the mod. Here's a few suggestions from yours truly. Take them with a grain of salt if you must.

- The speed of the game is far too slow. Increase the movement speed a bit, and try to make the speeds similar to that of the original ZP. I know ZPS is a whole different entity, but the movement in ZP pretty much hit the sweetspot.

- Fix the headshot bug for sure. I'm sure you're all of aware of this and working on fixing it as we speak, but I'm just commenting.

- The autos are quite powerful in comparison to the other weapons. Add in headshots and they're much, much more powerful than the other weapons! I'd say they should be made a bit weaker, but the other weapons made a little bit more powerful. It shouldn't take me roughly three shots pointblank to take down a zombie with a super shotgun, regardless of whether or not I'm hitting them in the head.

- Make some smaller maps that are meant for a smaller number of people. Most of the maps I've played are huge, and it's easy for the last human/zombie to hide. Also, with increased movement speed, it would be less of a chore traversing all of these rather large maps.

I'm aware that the mod is still in beta, so it's not going to be perfect, but I'm just throwing these suggestions out there. I know my opinion on matters is far from definite, but I personally think you should at very least consider my suggestions. Once again, I'd like to state that I am by no means hating on the mod or its developers, just providing some friendly constructive criticism, which every true fan should provide, and every true developer should at very least ponder. Of course, do what you think is right! :)
lol I think you have to much spare time writing up all that :wacko: but i agree with you hopfuly most the bugs will be gon in the first patch

panDa
12-30-2007, 03:47 PM
thats not spare time. i would be able to write the exact same thing and more since ive played the first ZP for many years. i agree with him on everything and want to add in that there should be a detpack! o boy detpacks were lots of fun. throw one down, run away, lure zombies, BOOM!!!!