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Hastings
04-25-2007, 08:54 PM
Fast zombies as seen in the remade "Day of the Dead" are not in Zombie Panic Source at present, and are not a planned addition. The current stance on zombie speed is somewhere in between, slower than the living, but not slow shambling corpses. It is possible however that future abilities or mechanics may alter the speed of zombies. Specific game modes could also allow for speed increases. Time will tell.

Discuss....

OkeiDo
04-25-2007, 10:41 PM
Since there wont be any AI zombie crowds I don't really mind running player controlled zombies. In the HL1 Zombie panic they are jogging and that just looks odd, if they added a little more speed and made some inhuman zombie screams the fearlevel would rise to heaven.

But then again would it ruin the gameplay that we all love? Because humans gets slower if they carry a lot of weapons and then zombies can easily catch up so maybe making them running faster would make it too hard for the humans. On the other hand the old ZP today is too easy sometimes...

Hastings
04-26-2007, 10:28 AM
I really think that speed is going to be an issue with every patch and every addition. It is something we will have to balence quite often since it is such a major part of ZP.

cheese
04-26-2007, 04:45 PM
what if each kill allowed a zombie a temporary speed boost?

Klokkwork1
04-28-2007, 07:02 AM
Bless you, Cheese, I was just thinking the same thing. Of course, that leads to the question of does each kill's speed bonus stack, extend, or reset?

And if there's any speed boost at all, could it include a higher/longer jump? Temporary removal of the jump-frequency restriction?

berk
01-05-2008, 03:46 PM
i'd like the carrier to be a fast zombie with lunging abilities instead of sprint, ALA HL2 SP. it'd make people WANT to go zombie.

maybe selection for the fast zombie would be random- NO MORE than 1 at a time, however.

Tr1ckst3r
01-05-2008, 06:05 PM
woah how bout this! instead of a speed zombie, you have a slow ??? zombie with no legs! then he could just crawl around and grab yer feet omg! or maybe a zombie with no arms who runs really fast! omg! then he could just sort of tackle you and then bite your face off! omg!
heh. -.- zombie classes=fail

Zergling_Seb
01-05-2008, 08:32 PM
woah how bout this! instead of a speed zombie, you have a slow ??? zombie with no legs! then he could just crawl around and grab yer feet omg! or maybe a zombie with no arms who runs really fast! omg! then he could just sort of tackle you and then bite your face off! omg!
heh. -.- zombie classes=fail

*Facepalm*

Catsimboy
01-06-2008, 07:55 AM
How about
Fast zombie=Weak to damage, very weak attack, can only pick fast zombie once per game when you respawn as a zombie.

So they'd be more about getting the survivors on edge and wasting bullets. Maybe make it so they can howl to get stupid players to investigate and run into a zombie ambush.

Tr1ckst3r
01-07-2008, 03:52 PM
i was being sarcastic zergling :(
why you always bringing me down, huh? huh?

RandomHero
01-08-2008, 02:12 AM
I think the speed for the zombies is good as it is at the moment :) and i love the zombie sprint <3

Guerilla
01-08-2008, 12:43 PM
I like the whole carrier being fast thing, cause put it this way

in some maps you got 10 survivors, 1 zombie, and they are all camping

survivors win...

now, if the carrier was actually useful and not a zombie with 50 extra hp, then people would have a chance to spread infection quicker, also this would actually make people want to be the first zombie, plus thatd be so scary as a human to see a fast carrier with like 10 regular zombs trailing behind him, and you have nowhere to go

Benzin
01-11-2008, 12:43 PM
I like zombie variation, and a Fast Zombie (with less defence naturally) would help, It would certainly make the zombie class not as boring :)

GL_Briton
01-11-2008, 01:29 PM
I personally think that the speed just needs to be turned up on all the zombies. Playing as a regular zombie is so slow that I could picture everyone changing to fast zombies and just rushing the humans. Perhaps put a limit on how many can be picked?

The Gingerness
01-11-2008, 03:49 PM
Well here is the problem with putting different class zombies. To prevent whinners (and there are alot of them) you would also have to make a fast human. This would take alot of time. Zombie speed is a little slow but not to much. The creep factor of a zombie hobbling at you is higher than if he comes at you at light-speed. Carrier and regual zombie should maybe be tweaked a bit higher, but I think that the developers did that with the patch coming out this weekend.

kombin3
01-13-2008, 04:35 AM
Call me whatever ya want, I think putting zombie Dogs in the game would be awesome.
Maybe 2-3 MAX.
BUT.
That would not only prevent camping, I.E. Able to distract, and/or get close to the camping CAMPERS to maybe kill 1 or 2 people, but it would create alot scarer effect if you turned around and saw a dog mid-lunge for your neck.

Or maybe they have a small percentage to be able to infect ( Purely opinion ) someone. Since dogs would *Probably* have like what. 80hp? That would be nice to not have to aim for damage, and just for the hit.

Of course im getting off topic here. But hey, Fast Zombie * Dogs * Would be nice to try out I think.

Azahar
01-16-2008, 09:15 PM
The creep factor of a zombie hobbling at you is higher than if he comes at you at light-speed. Carrier and regual zombie should maybe be tweaked a bit higher

yea but the OMFG!!! panic as in zombie panic is a lot more evident with speed.

besides, "light speed" is a complete exaggeration. they would be fast.

EDIT: dont forget, its a beta. try it

Livix
01-19-2008, 12:38 AM
Maybe they start off faster than the humans but as they feast they become bloated and for each kill they are slowed down.

Heskey
01-24-2008, 05:47 PM
Could there not perhaps be a game mode whereby zombies sprint like in 28 Days/Weeks Later?

I know it's a cliche, I don't think I'm original, but I for one would really love to see Zombie Panic : Source like 28 Days Later. (Obviously increase the human speed as well.)

Hastings
01-24-2008, 05:57 PM
:blink: 28days/weeks has humans not zombies.

Livix
01-24-2008, 06:06 PM
They're stupid and they like to eat people, I think that can be classified as a zombie.. even though they suck =P

Night of the living dead zombies feh-teh-weh

Heskey
01-24-2008, 06:07 PM
Okay, semantics aside - Can we see the zombies run like THE INFECTED in 28 Days/Weeks Later?

Like this: http://www.youtube.com/watch?v=QTSShT71pLQ

Azahar
01-24-2008, 10:55 PM
the trouble with that scene is that the people dont look zombiefied at all. they look like normal people.

Heskey
01-25-2008, 01:41 PM
What's that gotta do with it? :P

Fred East
01-25-2008, 01:59 PM
Fast zombies doesn't seem too good because it would really add some ridiculous difficulty for survivors, maybe if there are different humans like... police officers, that when zombified they can use a gun but are very inaccurate, and very slow at firing.

Azahar
01-26-2008, 01:56 AM
What's that gotta do with it? :P

the fact is there would be no time to admire that fact that the models are very well done. and im just stating about the movie.

Hastings
01-26-2008, 09:17 AM
Well actually, they look like people because they are people, not zombies :)

v3rtigo
01-26-2008, 11:21 AM
You could have zombies slow down over time, so that fresh zombies are still quick but once they've run around for a couple of minutes, they gradually lose speed.

Jao
01-28-2008, 01:49 AM
Hi everyone!

I'm new on the forums and I registred because I wished to post my suggestions about zombies speed! :) I've read the 3 pages of posts you guys have written to be sure no one had already post the same idea and in fact, no one have mentionned yet the "influential presence nearby" idea. Let me explain you a little bit.

I played Zombie Panic a couple of hours as a zombie on a server the day before yesterday and one thing I noticed was the lack of some sort of co-operative play. "If only zombies players would wait each other to attack the humans as a vicious horde, maybe it could be easier for us to kill them", I thought... I questioned myselft "What this game needs to keep the zombies playing alongside ?" And then, an idea came! Zombies should gain some extra speed (not running) if they stick together! It'd force the players to cooperate and add a lot to the gameplay mechanics in my opinion.

As for the "appetite" gauge, it should replenish slowly and faster while you're nearby your lovely living deads friends. That's what I would call a real zombie panic, every players of either teams would really need to play as a group to succeed efficiently!

I also saw discussions about adding classes. To tell you the truth, I'm totally against this idea for the simple reason that the humans are survivors, they are like you and me, they are students,employees, etc. They don't know how to use firearms and learn how to stay alive... Plus, the Carrier would in some way lost his "leader status" if there'd be zombies classes. I'd greatly prefer different models/skins.

That's it for now! Hope you like the ideas! Sorry for the mistakes if I made some, my english is not that good... :unsure:
See ya! :)

Odelpex
01-28-2008, 04:03 AM
I'm pretty strongly against fast zombies and zombie classes. The zombies in the game are pretty fast for zombies as it is (compared to Romero's movies) which is fine 'caus otherwise it would be pretty boring as a zombie.

Krizalid
02-02-2008, 05:39 AM
The current speed is fine to me. We don't need fast Zombies, this would destroy the whole atmosphere imo. I just don't like fast zombies. Zombies have to be slow, but dangerous when being in melee.

Brain Food
02-02-2008, 12:55 PM
fast zombies?? bah.. i wanna see really slow zombos :)
i mean zombies that become slower after being cut in half and crawl about on the floor. kind of like zombies do in hl2 is possible to implament and would look cool, however unless the zombie has an ability to kill himself whilst in this unfortunate state would be kind of dull having to crawl about everywhere.

dra6o0n
02-03-2008, 11:48 AM
you mean like when testing this someone glitches and is stuck dead AND has to observe from that angle and movement only?

BraxtanFILM
02-03-2008, 12:06 PM
I think the speed is fine. Adding an additional move to the zombie arsenal would eliminate the need for fast zombies.

mr5n1p3r
02-03-2008, 01:21 PM
Zombie lounge needs to be faster, and apatite should be able to regenerate. I think that's the best way to go about it.

dra6o0n
02-04-2008, 10:01 AM
maybe not faster but a bit longer, as boosting speed a bit too much might unbalance the speed.

Brain Food
02-04-2008, 10:44 AM
i dont wanna see faster zombies, unless there on roller skates :)

Heskey
02-06-2008, 05:18 PM
i dont wanna see faster zombies, unless there on roller skates :)

Let's do it!

Livix
02-06-2008, 09:00 PM
Zombies should have lazers attached to their heads, rocket powered roller shoes, kevlar lined christmas sweaters, explosive fingertips and stretchy limbs.

Random_Zombie#1
02-11-2008, 06:30 PM
Well actually, they look like people because they are people, not zombies :)

Infected with a virus that makes them homicidal with flesh eating tendencies. If they eat flesh, run after non infected humans to eat their flesh. They are technically zombies not 100% a-1 zombies, but still some kind of rage "Zombie" if you will.

The current speed is fine to me. We don't need fast Zombies, this would destroy the whole atmosphere imo. I just don't like fast zombies. Zombies have to be slow, but dangerous when being in melee.

So your saying those fast little buggers in dawn of the dead aren't, dangerous in close range? Cause I beg to differ.

*Clears throat again*

Also the very fact the zombies have super human strength AND a five foot reach that goes past say the shovels supposed four foot reach brings me to a certain question. How long have the zombies been gestating and rotting away? If more then a month, they wouldn't be able to hit "That" hard to begin with, so you'd have to give a good backstory as to when the outbreak began where it took place, and how long it took for everything to boil down into hell central population; you.

Cpt. Potato
02-15-2008, 04:04 AM
Hey guys, just signed up to post in this thread like the other guy : )

The zombies could do with an extra element whilst enhancing the gameplay at the same time (I ????ing love this mod by the way, you've done it really well).

Turning the carrier into the licker from the resident evil series, make this mother????er badass. If the human team encounter this wall crawling quick, agile and deadly enemy they'll yell to their companions to to get the hell away. Entering tunnels and subways will no longer feel as safe as they once were. Not only having to worry about the distant gun shots and groans... But of this guy falling from the sky upon your tasty flesh and then jumping for seconds on your teammate.

http://rems.planets.gamespy.com/Licker.gif

Just my 2cents.

p.s For the plan to work it requires a chainsaw added along side ;)

[83]Nomak
02-21-2008, 05:24 AM
i think fast zombies would ruin the gameplay because the speed of the both sites make the great difference.
and at least: fast zombies (as seen in the dawn of the dead remake) sucks

the zombie speed in ZP is ok but they cloud be just a little bit slower (70% of the Human speed)

Comeback
02-22-2008, 12:30 AM
Hey guys, just signed up to post in this thread like the other guy : )

The zombies could do with an extra element whilst enhancing the gameplay at the same time (I ????ing love this mod by the way, you've done it really well).

Turning the carrier into the licker from the resident evil series, make this mother????er badass. If the human team encounter this wall crawling quick, agile and deadly enemy they'll yell to their companions to to get the hell away. Entering tunnels and subways will no longer feel as safe as they once were. Not only having to worry about the distant gun shots and groans... But of this guy falling from the sky upon your tasty flesh and then jumping for seconds on your teammate.

http://rems.planets.gamespy.com/Licker.gif

Just my 2cents.

p.s For the plan to work it requires a chainsaw added along side ;)

http://i16.photobucket.com/albums/b24/rog7774/mario_sigh.gif
Can you think of something that doesn't involve literally ripping off another game?

Cpt. Potato
02-22-2008, 03:56 AM
Can you find something to do besides jumping on everyones balls ?

v3rtigo
02-22-2008, 04:20 AM
He makes a valid point though.

That said, the carrier could or should be scarier, but it's not that important imo.

MeatShake
02-22-2008, 03:48 PM
Carrier should be a pregnant woman, the incentive to feed is much higher and the sight of humans puts her in an emotional rage and she has to devour all in her path, right click launches zombie fetuses at unsuspecting victims!

Odelpex
02-24-2008, 10:54 AM
Yeah.. right. Anyway don't do fast zombies caus fast zombies suck. Dawn of the dead remake was ok but the whole fast zombie thing kinda ruined it for me. Oh yeah 28 days later guys arent zombies since they arent even dead, they're just diseased people! They don't even resemble zombies other then wanting to kill people.

BarryBurton
02-26-2008, 02:48 PM
If fast zombies were implemented why not make it a bit like the infection system? give a zombie a certain chance of mutating into a fast zombie providing they have been alive for a certain period of time (crimson heads on the res evil gamecube remake springs to mind). Once this happens they let out a scream to inform the map one is about. They should do less damage and have less health than a regular zombie but can catch humans easier.

MeatShake
02-28-2008, 12:56 PM
Fast zombies would totally ruin this mod for me, I'd rip my hair out in frustration, can't we just leave it as it is? With the nice SLOW zombies who have more lives than us?http://images.encyclopediadramatica.com/images/9/97/Nicethingscat.jpg

Protagonist Priest
03-02-2008, 08:09 AM
Carrier should be a pregnant woman, the incentive to feed is much higher and the sight of humans puts her in an emotional rage and she has to devour all in her path, right click launches zombie fetuses at unsuspecting victims!

Hehehe that made me laugh so hard!, but to be honest It's rare enough that human's win any game nevermind the continues threat of a wall walking, strong, fast pouncing creature!? I mean are you insane, if you want that type of action play Alien's Vs Predator 2.. now thats an awesome game

A-NASTY!
03-03-2008, 03:53 PM
I know I'm replying to an old thread, but I'm new and I don't want to create a thread for something that already exists. I think the zombies should run like the ones in the remade Dawn of the Dead or 28 Days/Weeks Later.



Slow zombies are out and running zombies are in.



To compensate for zombies becoming fast, just make them weaker and give the survivors more guns and ammo. I love to be the 1st zombie and try and infect the survivors, but I hate it when I die and it takes me forever to get back to where the survivors are because I'm as slow as the old school shambling zombies!


Thats the one thing that I like about Left4Dead, the zombie AI RUN! But the problem is that you can't BE those normal infected, you have to be one of the 4 retarded "Boss Infected." All I wanted from that game was to be a running infected and slash and rip apart the survivors. This game is close to being the perfect zombie game for me, if the zombies would just run like they do in Left4Dead, then I would give kisses to all the developers!

thrash65
03-04-2008, 12:09 PM
the worst part about adding speed to the zombies is that they are already super strong in comparison to zombies of any other game. 4 hits and your dead usually, so if they could run as fast as you then there would really be NO hope.

A-NASTY!
03-04-2008, 04:26 PM
the worst part about adding speed to the zombies is that they are already super strong in comparison to zombies of any other game. 4 hits and your dead usually, so if they could run as fast as you then there would really be NO hope.




Thats why in my post I suggest that to compensate for the increase of speed, make the zombies weaker and make the survivor's guns stronger and give them more ammo. That will balance it out, that way if a swarm of 5 fast zombies are on 2 survivors, they can spray and kill the weak (BUT FAST!) zombies. I believe this is a reasonable solution to my hope for fast zombies.

Comeback
03-04-2008, 05:32 PM
Slow zombies are out and running zombies are in.

LOL WUT?

A-NASTY!
03-05-2008, 02:11 AM
^^

I'm talking about in pop culture, more people like the idea of fast running zombies as opposed to the slow moving ones.



But of course there will always be those die hard Night of The Living Dead fans who resent any change to to the 30 year old zombies that they know and love.

thrash65
03-05-2008, 05:40 AM
Thats why in my post I suggest that to compensate for the increase of speed, make the zombies weaker and make the survivor's guns stronger and give them more ammo. That will balance it out, that way if a swarm of 5 fast zombies are on 2 survivors, they can spray and kill the weak (BUT FAST!) zombies. I believe this is a reasonable solution to my hope for fast zombies.
if you did that , then it would weaken the zombies to nearly nothing. Low ammo is one of the scariest and coolest things about ZPS and if you gave them more ammo and stronger guns normal zombies wouldnt even stand a chance

Saveth
03-05-2008, 05:59 AM
When I think zombies, I don't think about a bunch of dead athletes that runs faster than a normal human being. I'd rather have shamblers. Why? Well, stronger and slower zombies in tight spaces are scarier then a bunch of weak but fast zombies in an open area, and I don't think a rotten carcase would run. Well, I don't think a rotten carcase would walk at all, BUT STILL, it makes more sense if he walks. Or does it? ARGH! I don't know anymore, thanks for that! D:<

[83]Nomak
03-05-2008, 06:53 AM
Slow zombies are out and running zombies are in.


well thats your point of view. I dont like fast Zombies and i think a bunch of Carl-Lewis Undead will ruin this genius gameplay.
I dont like the Zombies in the Dawn of the dead remake and i even hate the "zombies" in 28 days later.
fast zombies are not a option for me and i would stop playing ZP when it becomes like L4D with its supersonic Zombies

A-NASTY!
03-05-2008, 09:48 AM
Making the zombies fast would make it easier for the Carrier at the beginning of the round to get some kills and help build the army of the undead.



If the map doesn't have a lot of hiding spots, its hard for the Carrier to kill any survivors if the survivors are smart and stay together. Or if the server only allows up to 8 players max.


So if there were 7 survivors and 1 carrier at the start of the round, the survivors would actually be worried about a fast zombie running at them and scratching them and possibly infecting them.



Because when I'm a survivor, I'm never worried about the zombie side if there is only 1 zombie currently, because he is slow and my team and I will just destroy the carrier. Now I would think differently if the zombies could run.

Comeback
03-05-2008, 10:30 AM
you forget that people hate having to run back and forth to the survivors camping spot as it is. Making them weaker means more running; regardless if they'll be going faster, people just hate it for some reason.

thrash65
03-05-2008, 11:34 AM
Making the zombies fast would make it easier for the Carrier at the beginning of the round to get some kills and help build the army of the undead.



If the map doesn't have a lot of hiding spots, its hard for the Carrier to kill any survivors if the survivors are smart and stay together. Or if the server only allows up to 8 players max.


So if there were 7 survivors and 1 carrier at the start of the round, the survivors would actually be worried about a fast zombie running at them and scratching them and possibly infecting them.



Because when I'm a survivor, I'm never worried about the zombie side if there is only 1 zombie currently, because he is slow and my team and I will just destroy the carrier. Now I would think differently if the zombies could run.

so increase the speed of the carrier zombie. maybe make his sprint alot faster, even faster than a humans run . that would balance out the begging of the game while not making him invincibly hard

[83]Nomak
03-05-2008, 12:25 PM
well i think the balance is quit perfect becaus i nevere played a round where the zombie army grows not fast at the beginning.
it would take time for the survivors to organize themself and this is the right moment for the first zombies to kill enough humans

SlaktarPizza
03-05-2008, 03:16 PM
I have to agree that the balance is very good. With patches, more stuff might come so thinking too much about the balance is not a good idea. Balance is a thing to more or less be concerned about when they start to get to the final stage.

However, the balance is very good for the stage of the mod. The gameplay is smooth and entertaining, so all I can say is, desired balance level has been reached for the patch.

Z3RO
03-05-2008, 04:23 PM
Dude if there's gonna be ultra fast zombies then I want a chain saw rocket launcher, and it will make the game totally unbalanced.

A-NASTY!
03-15-2008, 03:02 PM
Best argument on why the zombies should be fast...




Shaun of The Dead.





Totally forgot about this movie, its one of my favorites. This movie shows how ridiculous slow zombies are and very unscary.

Comeback
03-15-2008, 03:47 PM
Realistic zombies have jetpacks and can teleport to other dimensions.

Bloemkool
03-17-2008, 08:18 AM
I believe a mix between the current zombies & maybe a max of 1 fast zombie per game would be best, could be like the jumping zombie things in HL2.

That zombie would have 100hp though.

Z3RO
03-17-2008, 12:26 PM
Realistic zombies have jetpacks and can teleport to other dimensions.

He speaks the truth.

Spikes
03-17-2008, 03:38 PM
just make them weaker and give the survivors more guns and ammo.

Are you out of your mind? Have you actually tried to play and win as a zombie in the game? It's already hard enough to REACH a human alive, if 3 random 9mm shots can kill a zombie the balance goes out the window. It also encourages ammo wasting and spam since a spray of bullets would then allow humans to kill zombies without resorting to proper aiming.

Guns and ammo are up to the level designer. It's hard to put enough guns and ammo in a map for 17 humans to have what they want/need yet allow the zombies a chance to win...

Bloemkool
03-18-2008, 07:39 AM
I find humans hardly ever win but maybe I'm playing with ppl that have no teamwork what-so-ever.

Still it would seem reasonable that humans win less than 25% of the time.

A-NASTY!
03-20-2008, 12:09 PM
Are you out of your mind? Have you actually tried to play and win as a zombie in the game? It's already hard enough to REACH a human alive, if 3 random 9mm shots can kill a zombie the balance goes out the window. It also encourages ammo wasting and spam since a spray of bullets would then allow humans to kill zombies without resorting to proper aiming.

Guns and ammo are up to the level designer. It's hard to put enough guns and ammo in a map for 17 humans to have what they want/need yet allow the zombies a chance to win...



I'm usually always a zombie, I rarely play as a survivor. It's hard to get the first few kills IF the survivors know how to play and stick together and use teamwork. And it gets really annoying/old when you spawn way the hell on the other side of zpo_subway and you got to do all that slow walking back to where you died.


Your always having fun when you are a survivor because you always need to be on your toes and watching out for zombies. That isn't the case for the zombies, you aren't worried about being scared, you're the hunter. So the fact that you have to walk wicked slow and hunt them out, leads to a really boring time as you search for them at the speed of a turtle. Making the zombies fast would keep the action constant for zombies, even if they die more easily. Because they know they will just respawn in a few seconds and can run back to where they were before and continue to claw away at the survivors.

UndeadFan
03-21-2008, 12:18 AM
There should be one zombie at the beginning (like alpha) just slightly slower than a survivor with full stamina and no equipment but 50 less hp than a normal zombie (150).

Either that or there should be a zombie that has 175 and regenerates slightly faster with a specific model for it or a mix of both or something along those lines..

A-NASTY!
03-30-2008, 05:07 PM
Download and install, Redead. Create a quick private game and experience fast zombies. You'll ???? your pants. Just imagine fast zombies in a game much more creepy and dark toned than that half-??? mod!


Thats my best argument as to why the zombies should be fast. If that doesn't win you kids over, I give up.

Comeback
03-30-2008, 05:20 PM
Download and install, Redead. Create a quick private game and experience fast zombies. You'll ???? your pants. Just imagine fast zombies in a game much more creepy and dark toned than that half-??? mod!


Thats my best argument as to why the zombies should be fast. If that doesn't win you kids over, I give up.

I played redead. I jumped on top of a truck and was safe for the entire round, and when I went out, I easily went passed them with the INSANELY FAST sprint ability. I'm really not sure why everyone is saying they want fast zombies. The zombies are actually pretty fast as it is. Make them any faster and its just CSS with a team going knives.

A-NASTY!
03-30-2008, 05:30 PM
I want fast zombies because it pisses me off when I die at zpo_subway and it takes me 5 minutes to get back all the way to security room or some other spot far away to continue my assault on the survivors. It's just a lot of boring walking, fast zombies would keep the action for the zombies going and no downtime.



Yeah, I've outran the zombies too, but I had to keep on running and as soon as I stopped, they caught me and destroyed me. Obviously you lived when you stood on a truck, those are idiot NPC zombies, not human controlled ones, you wouldn't have survived had those zombies been controlled by humans.


I never said this game needs to be like Redead, Redead sucks! I just like how Redead has fast zombies, because I experienced first hand how much more scary they are when they're fast. And if this game had fast zombies it wouldn't be like the CS:Source with a team of only knives, exaggerating doesn't help with the discussion, so let's make valid statements.

Comeback
03-30-2008, 11:25 PM
If it takes you 5 minutes to get from spawn to security, then you are doing something wrong.

A-NASTY!
03-31-2008, 01:57 AM
If it takes you 5 minutes to get from spawn to security, then you are doing something wrong.


Well, obviously it doesn't take me five minutes. But it does take some time to get back there and once you finally get there, they just blow you away with 2 shots from a shotgun or waste you with an AK-47. Then you have to do it all over again.


FUN?!?!?!

BoB Dolen
03-31-2008, 05:17 AM
Well, obviously it doesn't take me five minutes. But it does take some time to get back there and once you finally get there, they just blow you away with 2 shots from a shotgun or waste you with an AK-47. Then you have to do it all over again.


FUN?!?!?!

L2 take platform 2 spawn door?

v3rtigo
03-31-2008, 06:57 AM
Personally, I wouldn't mind seeing bigger maps + faster player speeds + fast zombies, I think it would certainly be interesting, especially if they constantly made noises/screamed. I can already imagine being on the top floor of haunted and just hearing a bunch of them creeps running up the stairs screaming their lungs out.

Basically, the problem is that slow zombies are usually only fun to play against, not as. Unless you work together (which is kind of counter-inituitive, since zombies are supposed to be dumb) you will get your ??? handed over to you. In that respect, I'd much rather get killed quicker but be able to get back just as quick.

You just feel so helpless as a slow zombie, while I think that as a fast zombie, you will be much less cautious and will basically want to jump them like a rabid monkey. Not sure if this makes it any more fun for survivors (this isn't serious sam), but it does make it more enjoyable for the zombie players. They feel like they can make much more of a difference and will therefor be more actively involved in the game. I'm not saying being a slow zombie is boring, but I am convinced that fast zombies will be more enjoyable to play as and perhaps also against.

Rather than crapping your pants waiting for zombies to break the barricade, you will spend your time sweating buckets trying not to miss/keeping your eyes on a bunch of freaks running and jumping all over the place. A different kind of tension, basically. Hearing them come from a distance will probably also have a nice psychological effect :)

Bloemkool
03-31-2008, 07:38 AM
What is redead? All I could find on google were those zombie enemies from Zelda: Ocarina of time.

A-NASTY!
03-31-2008, 09:17 AM
Personally, I wouldn't mind seeing bigger maps + faster player speeds + fast zombies, I think it would certainly be interesting, especially if they constantly made noises/screamed. I can already imagine being on the top floor of haunted and just hearing a bunch of them creeps running up the stairs screaming their lungs out.

Basically, the problem is that slow zombies are usually only fun to play against, not as. Unless you work together (which is kind of counter-inituitive, since zombies are supposed to be dumb) you will get your ??? handed over to you. In that respect, I'd much rather get killed quicker but be able to get back just as quick.

You just feel so helpless as a slow zombie, while I think that as a fast zombie, you will be much less cautious and will basically want to jump them like a rabid monkey. Not sure if this makes it any more fun for survivors (this isn't serious sam), but it does make it more enjoyable for the zombie players. They feel like they can make much more of a difference and will therefor be more actively involved in the game. I'm not saying being a slow zombie is boring, but I am convinced that fast zombies will be more enjoyable to play as and perhaps also against.

Rather than crapping your pants waiting for zombies to break the barricade, you will spend your time sweating buckets trying not to miss/keeping your eyes on a bunch of freaks running and jumping all over the place. A different kind of tension, basically. Hearing them come from a distance will probably also have a nice psychological effect :)



Vertigo, THANK YOU! You're my hero, finally someone is starting to see where I am coming from! I knew I wasn't alone on this, thank you!

Dwin
04-01-2008, 07:13 PM
Perhaps a compromise could be to add a new sprint/lunge ability (and rename the old one "zombie power walk" or something like that), which allows you to run around and jump very quickly BUT at the expense of health.

Stubbs
04-01-2008, 11:00 PM
They're stupid and they like to eat people, I think that can be classified as a zombie.. even though they suck =P

Night of the living dead zombies feh-teh-weh

FOR REALSYs!!!! That movie was cool(black and white!!!).

Fast Zombies? Kinda kool... but not for the game. People want a balance game-play with balance maps. AND fast zombies' legs decay much faster than slow ones, so really, it wouldn't make more sense than it would for the slow ones. Besides, the new Dawn of the Dead movie version favored the zombie side A LOT.

A-NASTY!
04-02-2008, 03:50 AM
Play http://www.redead.net and you'll see the balance when there is fast zombies. They are easy to kill still, but its a lot scarier because you gotta' run for your life.



Not trying to promote that game, I'm just suggesting you try it so you can see for yourself how balanced a game can be with fast zombies and how more frightening they are.



Oh and Stubbs, I don't understand your post. How can fast zombie's legs decay faster than slow zombies? Isn't the reason the slow ones are slow because most of them is decayed and the fast ones are fast because they're still fresh and were literally changed into a zombie just a few seconds ago?

Stubbs
04-02-2008, 05:05 PM
Play http://www.redead.net and you'll see the balance when there is fast zombies. They are easy to kill still, but its a lot scarier because you gotta' run for your life.



Not trying to promote that game, I'm just suggesting you try it so you can see for yourself how balanced a game can be with fast zombies and how more frightening they are.



Oh and Stubbs, I don't understand your post. How can fast zombie's legs decay faster than slow zombies? Isn't the reason the slow ones are slow because most of them is decayed and the fast ones are fast because they're still fresh and were literally changed into a zombie just a few seconds ago?

I wonder... if fast zombies can really complement most of the maps that were already made?

Ok. About the decayin' part... Fast zombies put immense amount of pressure on their legs. Therefore, being that zombies are already half-dead/ decaying, they would lose functions of their legs in many ways(via- dislocated/ fractured bones and etc). Either way, Zombies won't slow down just because their legs aren't "fresh". They simply can't tell the difference. BTW-Sorry if I'm putting "Real-Life" Scenario into this discussion.

Also, to put it simply, friction creates heat. So when zombies run wild, they're crapping themselves into this big dilemma of murder(killing humans) and suicide(killing themselves). I doubt the zombie "species" would fasten their own ironic end. After all, survival should be their top priority.

A-NASTY!
04-02-2008, 05:39 PM
Because some of the maps for this game are small, in order to compensate for the dramatic increase of speed for the zombies, you would have to either make the guns stronger or give the zombies less health.



I vote for less health. They are technically dead after all.

v3rtigo
04-03-2008, 01:19 AM
Or just make the maps bigger...

BoB Dolen
04-03-2008, 01:42 AM
Or just make the maps bigger...

That's just a horrible idea.

v3rtigo
04-03-2008, 09:39 AM
Because?

BoB Dolen
04-03-2008, 01:25 PM
Because?

Ever played DoD, CS, or such with a huge map ever?

A-NASTY!
04-03-2008, 02:57 PM
Ever played DoD, CS, or such with a huge map ever?



Too bad this game isn't DOD or CS. With maps that have objectives like zpo_subway, big maps are more appreciated and if I recall, the devs do want more maps with objectives.

Stubbs
04-03-2008, 03:31 PM
meh, I could live with this solid gameplay. Sometimes, limiting some things can make the game more balance. After all, wasn't it why this game won the MOTY award 07' or something?
I've been reading about how to create games and such... ya, this game still rox as far as it goes.

Comeback
04-03-2008, 03:36 PM
Because some of the maps for this game are small, in order to compensate for the dramatic increase of speed for the zombies, you would have to either make the guns stronger or give the zombies less health.



I vote for less health. They are technically dead after all.

I'd actually find it more annoying having to die so easily and have to keep starting from the beginning than creeping around a bit slower and doing them off of their ammo as they try to kill me.

BoB Dolen
04-03-2008, 03:52 PM
Too bad this game isn't DOD or CS. With maps that have objectives like zpo_subway, big maps are more appreciated and if I recall, the devs do want more maps with objectives.

Well I can tell you never played DoD that has objectives.

Big maps cause far longer games, and far more wasted running time.

A-NASTY!
04-03-2008, 04:49 PM
Well I can tell you never played DoD that has objectives.

Big maps cause far longer games, and far more wasted running time.



Um, I use to play DoD: Source religiously. So I know that game very well. That game had huge levels and it was a lot of fun. So what are you trying to say? Nothing you're saying makes sense and stop making assumption, you just come off more of an ??? than you already are.



If the maps are large and very detailed, people will appreciate the beautiful travel they have to go on to reach their destination, I know I enjoy beautiful maps.

Bloemkool
04-03-2008, 04:51 PM
Heh a lot of arguing on these forums tonight.

Stubbs
04-03-2008, 04:56 PM
I've seen them argued b4...
Can't we all just get along and agree that we all have different opinions in some way?
"oh, woe woe to all the inhibitors of earth!"

BoB Dolen
04-03-2008, 05:12 PM
Um, I use to play DoD: Source religiously. So I know that game very well. That game had huge levels and it was a lot of fun. So what are you trying to say? Nothing you're saying makes sense and stop making assumption, you just come off more of an ??? than you already are.



If the maps are large and very detailed, people will appreciate the beautiful travel they have to go on to reach their destination, I know I enjoy beautiful maps.

DoD and DoD:S are two different things.

Wait you want to attack me on assumptions, when you drop them all over?

Large and very detailed maps are left for single players games, who wants to look around while playing multi-player? Doesn't that defeat the purpose?

I should stop quoting nasty mod's I bet are getting annoyed....or maybe amused.

LatinMessiah
10-21-2008, 10:30 AM
The Zombie's speed doesn't bother me at all. The slower speed makes you use objects and walls as cover more efficiently. I do suggest, however, making the Zombie lunge more like a Zombie tackle. Basically, make it more gratifying and obvious that your getting a small boost in speed because as it is now, I can't tell if I'm lunging or not, let alone gaining speed. Ideally, I would like to tackle humans to the ground and bite their legs and crotch region, but that would involve too much work. :)

Pantz Master
10-21-2008, 10:38 AM
The feedometer thingy makes you fly fast.

Im_So_Ronery
10-22-2008, 02:36 PM
You don't need a damage boost. If you have used up all your feed-o-meter and you hit; it gives you one to use. I've killed two in a row by holding down the run button eating/clawing them right at they're backs. But my problem is, the feed-o-meter was the best last update. This update it only lasts within 2 seconds times. That was my problem, but I don't know if I like it now or it's still a problem

I guess it just depends how you use your feed-o-meter and when. It's not a problem until later when you really wanna use it so bad cause they're shooting you, with a magnum or shotgun and you wanna kill them before they kill you. So, I don't know about my opinion.

mooncalf
10-23-2008, 02:33 PM
Asian-style HOPPING zombies! Lookit'em BOUNCE! :D Of course i'm not seriously suggesting this, they're just so hilarious....

atomsk
10-24-2008, 11:34 AM
You don't need a damage boost. If you have used up all your feed-o-meter and you hit; it gives you one to use. I've killed two in a row by holding down the run button eating/clawing them right at they're backs. But my problem is, the feed-o-meter was the best last update. This update it only lasts within 2 seconds times. That was my problem, but I don't know if I like it now or it's still a problem

I guess it just depends how you use your feed-o-meter and when. It's not a problem until later when you really wanna use it so bad cause they're shooting you, with a magnum or shotgun and you wanna kill them before they kill you. So, I don't know about my opinion.

bad post is bad

-----------------------------------------------------------
GIVE US A WORKING RADAR!

Items needed by next release:


Feeding - for use like med-packs, minor health increase, slower regen
Run normally. Rifle ammo/Shotgun ammo != the weight of a refrigerator!
RADAR! - Zombie's need to know where their brethren are! So do humans.
RADAR!!!!!!!
RADAR.
A working score board. At current I can hit tab and see a full blue list of survivors even though some are actually zombies.
Seriously rework spawning. Everyone is a survivor, one person is randomly turned.
R A D A R
radar
more, heavier, ambient music!


*Frika, give it a rest. A sig is a sig. Go flip out about something with some actual value*

Lev
10-24-2008, 11:42 AM
bad post is bad
I couldn't agree more. Bad posts are very bad. Please stop making them.

Set yourself a limit - like... you have to always have more than 10 words in every post - to make sure that you are explaining yourself whenever you give an opinion. Just an opinion on it's own means nothing - you have to say WHY you think what you think too.

atomsk
10-24-2008, 01:37 PM
I couldn't agree more. Bad posts are very bad. Please stop making them.


Oh ho ho...you very funny guy.

Im_So_Ronery
10-24-2008, 02:17 PM
Please get a life and don't worry about bad post

WalrusofPwnage
11-08-2008, 08:41 PM
yeah, fast zombies that have low health and wimpy attacks, but can jump higher and are faster than other zombies and humans. How about a zombie dog class! That would be insane, kinda freaky too, they could have a throat-ripping attack that kills instantly but they can only do it once. Only one or two people could be the zombie dog every round, kinda like whitey.

larios
11-13-2008, 05:31 AM
what about make the zombies killable just with headshot as it really should be?
Shooting them in other parts will just slow them down...

213
11-13-2008, 06:29 AM
Back in the day when the original Night of the Living Dead came out, people weren't all as gun savvy and desensitized as they are now.

In a day and age where even children are bringing guns to elementary school and pretty much everyone has at least played enough shooters to be desensitized to the idea of gun play,.. there's just not much of anything scary about slow moving head shot fodder.

I seriously think that keeping the zombies slower than survivors is really hampering the balance more than anything else. Slow zombies alone makes everything else so much more difficult to keep fair it seems.

I don't mean to seem like I'm complaining (any more) 'cause I am seeing that people are working to even up the playing field. Honestly if I start seeing zombies win too much, too easily, I'll be one of the first to talk about ways to help out survivors.

just another of my 2cents. I still do respect that the devs are trying, hard as it is to keep the classic slow/tough zombie style alive (no pun intended).

Lev
11-13-2008, 07:15 AM
The sombies are only slightly faster than a human with full stamina - give him a heavy weapon or make him run around a bit and the zombies will have no problem - I don't think it's that unbalanced

AvitarDotNet
11-29-2008, 09:06 PM
People that are infected and become zombies should function as a carrier in my opinion until they die, then just spawn as a normal zombie.

Why?

Number of infected people are slow, and on most servers never get a chance to change since everyone watches people like a hawk.. even so far as randomly hitting people that they come near just in case.

This would give those people with a 'handy cap' a temporary bonus until they die. It would also really help in the sad situation of zombies running out of respawns and the last person killed is the only zombie.

Unstop
12-01-2008, 09:15 PM
I think you can have fast zombies but less life for sure and do less damage. Otherwise just leave it how it is. This isn't Left 4 Dead and that's why I love Zombie Panic!

evilhelix
12-10-2008, 05:47 PM
how about a new game mode called strong hold? where the survivors are basicly entrenched in a barricaded place and are trying to survive until help arrives its not that crazy of a sceanario if you think about it. that would be just to having fast zombies since the survivors would be prepared and well defended. the map would feature breakable objects heavily as well as different areas survivors fall back too. its like ZPO only the zombies are the ones with the objectives of getting in and killing the survivors have to hold them back. you might think oh thats dumb but think about it. it wouldnt be easy for survivors remember therse infinite lives and FAST zombies would make things a little tense but unless your brain dead you know that even with big guns and as slow as zombies currently are they can still usually kill you if you run into them close quarters with anything but full health your probably dead so the faster ones have to be weaker so shotguns would stand a chance unless you increased knock back on fast zombies maybe?

Draco122
12-12-2008, 06:38 AM
I think I have an idea on how to do fast Zombies.

When a Human is recently killed, the corpse would still technically be fresh and rigormortis wouldn't have set in yet.

So when a player spawns as a zombie, he begins as a Fast Zombie, he would have a disadvantage of less health (150-125 maybe?) more units on the Feed-O-Meter and a faster default run speed, his attacks would be less damaging (15) also but with a high attach frequency. However when a player dies as a fast zombie, he returns as a regular zombie.

It makes it so that Fast Zombies are special in that they only can used once by each player, if you die as a fast zombie you'll stay as a regular for the rest of round until the next. Since the average life of a zombie isn't usually very long (unless your really good) it makes it a good class early on.

This also makes it good for the intelligent and careful Zombie player rather than reckless, run into a gunfight player.

evilhelix
12-15-2008, 05:10 PM
Bam problem solved.


Draco ftw

Blitzy
12-16-2008, 01:34 AM
I think I have an idea on how to do fast Zombies.

When a Human is recently killed, the corpse would still technically be fresh and rigormortis wouldn't have set in yet.

So when a player spawns as a zombie, he begins as a Fast Zombie, he would have a disadvantage of less health (150-125 maybe?) more units on the Feed-O-Meter and a faster default run speed, his attacks would be less damaging (15) also but with a high attach frequency. However when a player dies as a fast zombie, he returns as a regular zombie.

It makes it so that Fast Zombies are special in that they only can used once by each player, if you die as a fast zombie you'll stay as a regular for the rest of round until the next. Since the average life of a zombie isn't usually very long (unless your really good) it makes it a good class early on.

This also makes it good for the intelligent and careful Zombie player rather than reckless, run into a gunfight player.

It's certainly a nice spin on it, though I can see it spoiling a few maps where the speed of humans is vital for success (such as the custom map, zpo_escape). It's good, but it'd need some major testing on many maps, and on top of that, could completely change the style of ZPS as we know it. Which I'm not too sure of.

bobop
01-06-2009, 09:26 AM
This is already possible within a map I have done it my self in some of my maps you can modifie the zombies speed easly by adding in triggers and a enitite called player_speedmod and you have the trigger trigger the speed you want the players to move at and you can have the trigger filtered for each team.

Pvt. kairis
01-08-2009, 08:36 AM
I would say that the current speed is nice (or slower and more hp) I just like the Romero style zombies, its not a question of 1 vs 1 since then humans should always win, but the hoards overwelming the survivors is what its all about :)

Although I guess not many would play if the zombies were slower.....so dont fix it unless its broken type thing (and ZPS is far from broken!)

Mechanik
02-16-2009, 04:16 PM
I like how the book Plague of The Dead: The Morningstar Strain handled things. Infected humans were fast zombies ("sprinters"). After they died, they rose as slow zombies ("shamblers").

As an Infected, it's almost impossible as is to take much of anyone down when you turn. Such a one time speed boost would definitely help make the Infected more useful. It doesn't ruin balance, because after you die as an Infected, you would come back as a regular zombie.

If Infected are more deadly, it will ramp the tension up more when people are hit by Whitey. I know this is not the "zombie bite" thread, but I think it bears mentioning that the guy that mentioned treating the Infected as a carrier had it spot on. Give them the speed boost and let them infect others with a bite attack. Then people will have to think carefully about going near the Infected. You will think twice about getting that close to a potential Infected if there's a risk they can infect you too. Right now the Infected are not very scary because most of the time the survivors just beat on them continually with a melee weapon until they start to turn, and the Infected get beaten to death before they actually turn and can fight back.

Wazanator
03-20-2009, 12:42 PM
What if a fast zombie was a one of a kind zombie like whitey only he doesn't appear at the start after a random time limit someone on the zombie team after dying becomes the fast zombie for the rest of the round.

Of course the fast zombie would be fast but he would have less health and would be less damaging. But the thing is though he has unlimited feed-o-meter meaning he can have unlimited lunge so if survivors are camping a room or hallway he can dash in and attack them fast.

v3rtigo
03-20-2009, 12:51 PM
I like how the book Plague of The Dead: The Morningstar Strain handled things. Infected humans were fast zombies ("sprinters"). After they died, they rose as slow zombies ("shamblers").

As an Infected, it's almost impossible as is to take much of anyone down when you turn. Such a one time speed boost would definitely help make the Infected more useful. It doesn't ruin balance, because after you die as an Infected, you would come back as a regular zombie.

If Infected are more deadly, it will ramp the tension up more when people are hit by Whitey. I know this is not the "zombie bite" thread, but I think it bears mentioning that the guy that mentioned treating the Infected as a carrier had it spot on. Give them the speed boost and let them infect others with a bite attack. Then people will have to think carefully about going near the Infected. You will think twice about getting that close to a potential Infected if there's a risk they can infect you too. Right now the Infected are not very scary because most of the time the survivors just beat on them continually with a melee weapon until they start to turn, and the Infected get beaten to death before they actually turn and can fight back.

Interesting take.

TTCat
04-14-2009, 02:57 AM
yeah, i like that idea too.

also, maybe one could think about separating between "normal" and "fast" zombies on a random base until the end-of-the-round. so there's for example after a while 1 carrier, 4 normal zombies and 3 speed zombies or such.

Mr Grimm
04-17-2009, 07:18 AM
My favorite idea so far here is making infectees function as a carrier until their first zombie death. Granted, it has nothing to do with fast zombies, but honestly, those are a bad idea.

It'd be too much of an overhaul for no real reason. The gameplay is fairly balanced, for the most part, and why should we mess with it, causing all sorts of balance issues (not to mention the associated bugs that come with every real overhaul)? I don't see any need for fast zombies, frankly.

Seradest
11-15-2009, 01:04 PM
We nee Zombie classes ^^

1.Normal zombie:slow,make 50 hits,no special abilities
2.White zombie:slow,make 45 hits but can infected humans and sprint 1 time in life
3.Fast Zombie:slow,make 40 hits but can sprint every time faster than the white zombie but has a lower Health Points

The white class is limited of 4 and the fast zombie of 6 the normal can be use so many were dead people are on the server XD

the zombie view of the normal and white are not the same as the fast,when the fast are sprint he became a tunnel vision its more handycap that reduce to often sprinters XD

sorry for my bad english bur thats my ideas

Horizord
11-15-2009, 08:13 PM
Hmmm... I'm not saying I'm for this suggestion, but it could be implemented so that only the starting zombies that aren't the carrier become fast zombies. That way, they're very limited as well as dependant on player-count. Of course, players that choose zombie after the round starts still become normals. Just a thought.

Wazanator
11-16-2009, 01:32 PM
Hmmm... I'm not saying I'm for this suggestion, but it could be implemented so that only the starting zombies that aren't the carrier become fast zombies. That way, they're very limited as well as dependant on player-count. Of course, players that choose zombie after the round starts still become normals. Just a thought.

I like that suggestion along with infected becoming fast zombies :)
Less health (100-150) and its like there in permanent berserk mode