View Full Version : DL zp_military
10-17-2004, 05:28 PM
Finally a working DL:
10-17-2004, 05:29 PM
Looks good Wilko! Nice job.
10-17-2004, 05:33 PM
Pance = creamed. /me wants!
10-17-2004, 05:43 PM
Poke646 textures > Uh...pai?
10-17-2004, 06:43 PM
Great job wilko!
10-17-2004, 07:03 PM
Well - where can we download it? Huh? Huh? Can we can we?!? :lol:
10-17-2004, 07:13 PM
-----------download screwy, sending to DAZA to host------------
The map was final compiled by "Hi!" so thanks to him for that...
Install for playtesters: Goes in your map directory. Duhh. So does the .TXT File.
10-17-2004, 08:22 PM
I think there is a problem with the download - it's only 160 Kb, and I can't unzip it properly. =/
[EDIT] And yes I'm using WinRAR.
10-17-2004, 08:46 PM
Server troubles please wait for a good download :P
10-17-2004, 08:49 PM
Is this compiled with the new .FGD or the old one? And it's still broken for me...
10-17-2004, 09:47 PM
Daza is hosting it now, should work...
It should be using the new .fgd I believe, I deleted and replaced the old one with the new one... hi! did the final compile though.
10-18-2004, 02:49 AM
Zombies love crates. In fact, if there would be a list of things they love, it would be this:
10-18-2004, 06:10 AM
10-18-2004, 07:01 AM
We'll a put a LOT of crates in to avoid to many wide open spaces, plus they are cool to climb on :D
I hope my use of crates was tasteful, sorry if anyone here is a crate hater :P
10-18-2004, 07:06 AM
Looks like it could be fun. A tiny bit more light in the zombie tunnel would be nice though. Zombies might get tripped up getting out of there...
10-18-2004, 02:09 PM
A problem with lighting on this mod is everyone's HL gamma and brightness and monitor gamma and brightness will be different from everyone else...
Maybe you should invoke a limit on that levelmaxlight command or whatever it is to cap the light of levels down or something like that :)
10-31-2004, 10:49 PM
very kool map DL and getting ready for ::zombie::
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