View Full Version : [WIP] zp_museum
hypno toad
10-17-2006, 05:42 PM
This is the updated version. I am showing off the cubemaps now :)
http://img82.imageshack.us/img82/6108/zpmuseum0004ds9.jpg (http://imageshack.us)
http://img82.imageshack.us/img82/7383/zpmuseum0005ru6.jpg (http://imageshack.us)
http://img204.imageshack.us/img204/8686/zpmuseum0006ta7.jpg (http://imageshack.us)
http://img167.imageshack.us/img167/2529/zpmuseum0007rv4.jpg (http://imageshack.us)
http://img167.imageshack.us/img167/9140/zpmuseum0008sh3.jpg (http://imageshack.us)
alright, sorry about the quick update. If you ahve any input i would like to hear it.
If it is negitive present it as constructive critisim.
very nice :P i like the horsey
As for improvement things I can think off the top of my head:
A lot of maps seem to rely on prefabs and models. They are nice of course, but not *special* :P The windows are a nice touch, just keep it up a bit perhaps in them darker areas.
Remember all the cool source things you can do - physics, ragdolls, ropes, etc.
If you really wanted to go mad you could make a "dinosaur" suspended by ropes that could be separated and dangle about on the ropes...
Or something along the lines of that...use that mappers imagination! :D
hypno toad
10-19-2006, 10:54 PM
Then again I don't focus on making maps special. To me It is all about gameplay and looks, not the creativity.
For exaple, knights dead end map doesn't look too original (no offence to knights)
but It looks ****ing good for looks and gameplay.
And the fact that my map Is the only day-time map made so far, does make it kind of special don't you think?
And for physics and ragdolls, they tend to be pretty costy for online play(especially ragdolls). So I don't want to make large amounts of physical obsticals.
Turnover
10-29-2006, 03:24 AM
If anything, it's not that scary. Try to make it a lil darker, and more parts of a museum that are scary. (SKELETONS)
Neiko
10-29-2006, 11:48 AM
The idea seems nice, but the room seems a bit bare. Try adding things that are hanging from the roof, add some rails around the statue, to prevent people that would be tourists from touching it, maybe a little stand that shows info about it in front of it.
And it just may be me, but the roof/floor textures don't seem to "Match" the wall texture. If you get what I mean.
cheese
11-19-2006, 01:54 PM
how goes the progress? any new screens?:smile:
Shing-Shing
11-23-2006, 12:42 PM
cant wait to see more screens :P
looks pretty good :P
cheese
11-27-2006, 03:02 PM
been over a month, any news on this map?
Koozie the Katt
11-29-2006, 11:32 AM
Great map! Maybe there could be a Revolutionary War exhibit with muzzel loading muskets or a samurai exhibit where you can take a katana, etc.
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