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Marine Eater
07-29-2004, 02:48 AM
These are some screenshots of a coming map zp_DooM.
(Please note: These screenshots may not be the finished things.)

Storage room.
http://www.marineeater.co.uk/site/zp_doom/zp_doom0000.jpg

Walkway thing.
http://www.marineeater.co.uk/site/zp_doom/zp_doom0001.jpg

TV Room.
http://www.marineeater.co.uk/site/zp_doom/zp_doom0002.jpg

Dark computer room.
http://www.marineeater.co.uk/site/zp_doom/zp_doom0003.jpg

Cargo room thing.
http://www.marineeater.co.uk/site/zp_doom/zp_doom0004.jpg

Cargo Crates. (A good place to use Z0mb0 vision :o.)
http://www.marineeater.co.uk/site/zp_doom/zp_doom0005.jpg

Round-table room (Not finished)
http://www.marineeater.co.uk/site/zp_doom/zp_doom0006.jpg

More Screenshots coming soon!

ToDo List:
Zombie Sewer start.
Toilets [Dedicated to Jezpuh]. [Done]
Survivor spawn bunkbed room.
Round Table conference room. [Done (well, sorta)]
More Detail.
Add Weapons and Ammo. [Done]
Whatever you suggest :).

Download zp_doom_b1a! (http://www.marineeater.co.uk/site/zp_doom/zp_doom_b1a.zip)

*EDIT zp_doom_b1a:*
Just released new zp_doom to fix some null faces ingame :).

Tequila
07-29-2004, 06:33 AM
Looks decent, but remember you're not allowed to use NS textures in a non-NS map :(.

NEO_Phyte
07-29-2004, 07:06 AM
ummm, could you PLEAAAASE find a better image compression for your pics

Marine Eater
07-29-2004, 07:37 AM
Originally posted by NEO_Phyte@Jul 29 2004, 03:05 PM
ummm, could you PLEAAAASE find a better image compression for your pics
Too big file?

Tequila:
Some of these are temp. textures :).

Caboose
07-29-2004, 09:56 AM
Yea, PNG's are good for some things, but for this, jpg's would do nicley. And be several hundred KB smaller.

Jezpuh
07-31-2004, 08:54 AM
Too dark.

And get rid of those NS textures.

Liku
07-31-2004, 10:08 AM
That's not too dark, that's just right. This map looks awesome.

Doofus
08-01-2004, 03:14 AM
The map looks good as it is, only thing you need to do is remove the few NS textures.

Venmoch
08-05-2004, 02:13 AM
What textures need to be replaced? I may be able to do some texture work if you really want.

Doofus
08-05-2004, 10:05 AM
Generally a mapper doesn't hand out his RMF's to just anyone. :blink:

Enclave
08-06-2004, 03:05 AM
Originally posted by Jezpuh@Jul 31 2004, 07:54 PM
Too dark.
Sigh. The problem with half-life and it's mod is the lack of total darkness, that means we get people who think maps are too dark and people who think they're too bright. Jez, just get powerstrip or something, or press that button in your monitor that increases brightness ;/

Maveric
08-06-2004, 01:56 PM
or go into your 3D accellerator card's settings and alter the gamma ramp to 1.2...

Retales
08-06-2004, 02:30 PM
Looks good (not too dark ;) )

Maveric
08-06-2004, 03:32 PM
zp_sewage is about that darkness. maybe a bit well-lit in places.

Excellent map, btw. No super-long hallways or anything similar. should be good.

dubbilex
08-07-2004, 11:40 AM
Originally posted by Doofus@Aug 5 2004, 06:05 PM
Generally a mapper doesn't hand out his RMF's to just anyone. :blink:
I believe he's offering to create textures :)

Wilko
08-20-2004, 02:39 PM
perfect amount of light. Any lighter it'd be too easy to see "zombo's" as you seem to have lovingly named them :)

Marine Eater
08-21-2004, 12:06 PM
New screenshots posted (or changed.. whatever) :D.

eediot
08-21-2004, 06:07 PM
It seems like there's a fair amount of large, open space... Although I haven't played ZP for the last few updates... oops :(

Marine Eater
08-22-2004, 01:16 AM
Medium spaces.. but nice and dark for zombies to hide :D.

Marine Eater
08-23-2004, 12:00 PM
zp_doom_b1 has now been released :)
You can download it in the first post.
Note: By no means is this the finished map.

Wilko
08-23-2004, 12:58 PM
a w000t w000t!! Me DL, cant wait to play it :)

Marine Eater
08-27-2004, 02:16 PM
zp_doom_b1a is out.. Just fixes some null faces ingame :).

WatchMaker
08-27-2004, 04:07 PM
Pics.. More..