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skinthinner
02-21-2005, 02:58 PM
zp:s_swampdeath is done in source. You can run this map in HL2:DM to test it out...I would appreciate any feedback to it, this is supposed to be a dark map with some cool features...ignore the trees in the middle of the map, I will be removing them after I grab a suitable texture replacement...

zp:s_swampdeath (http://us.f2.yahoofs.com/bc/414f8c32_f9a/bc/Maps/zp_swampdeath.bsp?BC9n_GCB9VSgQp9i)

GO AND DOWNLOAD THE MAP...

Knights
02-21-2005, 04:52 PM
cool I'll give it a try and yes... Source!!!
EDIT
Your links are not working...

skinthinner
02-21-2005, 04:57 PM
I updated the link...darn yahoo...

GO AND DOWNLOAD THE MAP...

Hastings
02-21-2005, 05:41 PM
New link is also broken. Screens look awesome though. Cant wait to try it out.

skinthinner
02-21-2005, 05:48 PM
mother darn it to heck ...

go to my briefcase and then to maps...enjoy...if this does not work, I give up...

Hastings
02-21-2005, 05:53 PM
It says you have 5 files in there but it only lets me view 3 jpeg shots of the map. I suggest not using yahoo, they are the devil. :P

edit: Now it says 4 files

skinthinner
02-21-2005, 06:02 PM
GO AND DOWNLOAD THE MAP...

Knights
02-21-2005, 08:54 PM
I'll host the file for you if you just Email me it... I see a Jpeg in place of what the maps supposted to be :D No dice

Hastings
02-21-2005, 08:56 PM
all you need to do is save the file as a bsp by renaming it as such. It loads up just fine after that.

Knights
02-21-2005, 08:57 PM
Still nothing... I'm too tired, too much work for this... :D

skinthinner
02-22-2005, 02:48 PM
You are all a bunch of lazy bastards aint ya?

Here is a link... I begged a friend into letting me use his yaho account (where anyone can download a file).

zp:s_swampdeath (http://us.f2.yahoofs.com/bc/414f8c32_f9a/bc/Maps/zp_swampdeath.bsp?BC9n_GCB9VSgQp9i)

Bacde
02-22-2005, 06:36 PM
Played the map, loved it to death. I love the breakable wall made out of different physics objects. The elevator seems kinda glitchy though. Although the area is well done, I dont like the straight up walls, perhaps you could create a more "natural" looking barrier that isnt perpendicular to the side?

skinthinner
02-23-2005, 03:02 PM
Originally posted by Bacde@Feb 22 2005, 09:36 PM
The elevator seems kinda glitchy though. Although the area is well done, I dont like the straight up walls, perhaps you could create a more "natural" looking barrier that isnt perpendicular to the side?
Quoted post



Yeah, elavators in dm dont seem to work without stuttering...darn valve...im still working on that section though...it was an afterthought..

Thanks for the feedback on the walls. I will look into changing that for the next update.