PDA

View Full Version : ZP_Subwayofdeath !


Damage
01-22-2005, 08:09 AM
Actually I made mind about hiding those screenies untill the ZP_Source release to reveal that suprise...




Here we go..

The Map is almost done. It is not as big as it looks like on the first view.
I still have to work on the Subway-Tunnel and on the Subway itself. I really need some help on the Subway-train. Could someone go to create an subway prefab for me PLEASE ?!

Pictures:
http://mitglied.lycos.de/damagedomain/mapping/p0rn1.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn2.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn3.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn4.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn5.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn6.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn7.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn8.JPG



Comments anyone ?

(I would like to start that betatest based on HL DM soon ! )

Damage
01-22-2005, 08:10 AM
http://mitglied.lycos.de/damagedomain/mapping/p0rn9.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn10.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn11.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn12.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn13.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn14.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn15.JPG

http://mitglied.lycos.de/damagedomain/mapping/p0rn16.JPG

Kezei
01-22-2005, 08:18 AM
It looks pretty gooda, but I think it could use a little more detail in some areas.. and a couple of places needs a little work, they really remind me of HL2.

acer r
01-22-2005, 10:14 AM
Needs more blood in some of the plainer areas.

Pan the Goat God
01-22-2005, 01:08 PM
I hope there aren't as many vents when the game gets moved to the source engine..other than, good stuff so far. Some more little details are always nice, like blood and what not.

Caboose
01-22-2005, 06:40 PM
http://mitglied.lycos.de/damagedomain/mapping/p0rn4.JPG

The cinder blocks on the right shouldn't be angled like that, keep them in the same direction as the other blocks.

Misterlazyo
01-22-2005, 06:41 PM
very nice. I would join you in a HL2DM server if you would like as long as you add a couple guns so we can duel too ;)

Bloodix
01-22-2005, 08:30 PM
Originally posted by Caboose@Jan 22 2005, 09:40 PM
http://mitglied.lycos.de/damagedomain/mapping/p0rn4.JPG

The cinder blocks on the right shouldn't be angled like that, keep them in the same direction as the other blocks.
Quoted post

ya hes right about that, cause in real life, u wont find walls like that.
but other then that looks good!

Damage
01-23-2005, 03:16 AM
I don`t know if we are talking about the same thing - but there is an stairway and I didn`t want the tile-texture to repeat each 256x256 click`s :P ....
its in an 45° angle because of the stair wich is non-visible on the screeenshot-

I could actually work on it....