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View Full Version : Loadouts .


Ghostloveszps
11-01-2009, 07:03 AM
Ive had so many ideas in my mind . But fiannly i annouce them . I have some awseome yet needing work loadouts . This is only for the people that need help,new,or just to see .

Light loadouts

Combo - 1 ppk with 15 pistol ammo - A supershorty or winchester Shotgun ammo should be only set to 6 .

Good thing about this loadout. This is an easier way to get away from a zombie . If ur in danger . Procced with caution . Only choose to attack one zombie . Any higher this is when u run . Its also nice to carry a plank .

Whats bad - You have less chance of killing a zombie - You have less ammo then other loadouts . You will die if you make 1 mistake or bad turn .

Medium loadout - Glock17/18c with ammo of 30 bullets - Ur choice of remmy with 16 bullets or any assault rifle with 50 bullets .

Good thing with this loadout . U have equal chances of killing and escaping a zombie . You have more weapons than the light loadout . This is recommended for thoose who want equal chances .

Bad things - Even though you have equal chances you are heavy . make sure you take a medium weight melee weapon for example a wrench .

Ghostloveszps
11-01-2009, 07:13 AM
Note this is not a double post this is a continue .

Heavy loadout - Weapons Glock with 45 pistol ammo - Supershorty with 24 shottyammo - Any assault rifle with 90 rifle ammo .

Good about this loadout - You have 90 percent chance of killing 5 zombies all alone .

What is needed for this - If you have no sight of zombie remember to hold down the alt key which will make you walk . Allowing you to save some stanima if u need a run .

Bad things about this loadout - Your stanima drains more quickly so watch that . Ur the slowest make sure your around people .

Sharshooter loadout - Magnum with 18 bullets - Winchester with 6 bullets -

Whats good about this loadout - You are light enough to run . You have a magnum the strongest and most dangerous weapon in zps yet ! Possibly able to kill zombies if you aim 1 shot in head .

Thats all for now . Tell me what you think pm me more ideas . Comment .

AceOfSpades
11-01-2009, 09:22 AM
Sharpshooter loadout replacing that crapchester with a baseball bat.


then, I'm set! If I miss a head shot (which I don't) then I can run up and slug him with the bat as a finisher.

DethSeKtor
11-03-2009, 04:18 AM
so nothing about the heavy loadout sounds OP to you at all?

i mean just saying whats stopping a whole server picking it at the start of a round on cabin. or even one person picking it and sharing what he's got just wouldnt worm IMO but still a rather nice thought maybe if fine tuned a little could work well

Robert Neville
11-08-2009, 05:42 PM
I dunno, I'd argue aganist carrying full shotgun ammo at any time, unless you're about to give to a another survivor....it makes you way to slow to function.

Especially if you have a Remmy....

I would only run around with full mag ammo if no one else has a revolver...and I never carry more than 60 extra rifle ammo as there is always someone with a rifle to give to...