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Holobalobalo1
04-19-2009, 03:26 PM
Since there are a few not-so-self-explanatory zombie strategies I've implemented in my level, I thought I would just throw some of these out there for anyone willing to read.

~Small Shack

If you don't know any of the 'hidden' strategies to overcome it, a stubborn survivor who refuses to complete his objectives can be a real thorn in your side. Fortunately I've decided to counter this in a few creative ways.

The human will probably push the couch into a position where it touches both the door and the back wall, preventing the door from being opened. In the nearest graveyard, there is a mound of dirt in front of one of the graves, slightly raised from the rest. Clawing through this mound will reveal a hidden underground passage (careful, it's VERY dark, don't get lost) leading under the shack. From here, a section of floor can be destroyed. The couch should be partially covering this area of floor, so just power-shove it out of the way and move along.

If the human knows about this entrance, he will likely stand on the couch to prevent you from pushing it out. If this is the case, there is a single, strategically placed breakable board in the shack's side, allowing your buddies to whack the human off the couch, forcing him to let you through the underground entrance.

~Grandma's house

This is the large wooden house. Strike here first, because if the humans have time to barricade it completely you're pretty screwed.

To enter the house initially, you'll either have to...

A: Push on the doors a little then whack the board holding it closed.

B: Break one of the low windows and jump in before the humans have a chance to block them.

C: There is a drainpipe near the back of the house which zombies can climb to gain access to the roof and second story windows. This can, however, be destroyed, so if you see a survivor beating on it with a melee weapon, you should finish him off quickly.

D: There is an explosive barrel in back of the house next to a window slightly too high to jump directly to. Until this barrel is destroyed, you will have access to this window.


All of these options will likely be quickly countered by the survivors, depending on how well they know the level and how many there are, so you should act quickly. It might be wise to simply run directly to this house instead of attacking the humans as they pass and ambush them here, hopefully infecting one or two of them.

~Bunker/Helipad

Don't worry about this too much. The best barricade I've found for this house is to push two shelves into one of the smaller room and stand behind them. This can be an effective human strategy, but it takes time to pull off and when the time comes to move on into the space station there's only one way out for them.

If a time comes when you need to defeat this strategy, simply use common sense to figure out the physics of the shelves and super-shove them in the right directions; This should weaken the human barricade if done correctly.

~Obelisks

These are dangerous places to let humans with lots of weapons and ammo get to, but they are also the most difficult for these slow-moving hulks to reach, seeing as they are located smack dab in the middle of the zombie spawns.

Should heavily armed survivors manage to reach the top of one of these obelisks, your best bet is to either wait it out until they have to move on, or charge headlong at them en mass, running them out of ammunition. The second option is a viable strategy because it only takes a few seconds to reach the base of the structure from your spawn.

~Orbital Elevator

I've yet to find a good, feasible human barricade to this area. Theoretically, humans could fill the entrance area with four desks then place two barricades at the end of that short hallway to completely seal it off, but this method is impractical because of it's difficulty and the amount of time it would take.

Every method of barricade I can think of for this building could be quickly overrun by a simple mass attack.

~Space Station (Black Ice)

There are a number of barricade options humans could choose from in this area, but your greatest obstacle at this point in the game WILL BE their staggering firepower. There is a barracks/armory on the space station which will haunt you for the final five minutes of the game if you don't intercept the humans en route.

Same as Grandma's House, your best bet is to beat the humans here and attempt an ambush among the narrow corridors, but if you should fail to do this, all is not lost.

1) If the humans attempt to barricade the choke point in the main hall, you can bypass it by breaking through the wall that is to your immediate right as you arrive at the station, following this corridor to its end, and breaking this wall as well. You will end up in the armory beyond the choke point. Attacking from both the main corridor and this side passage, zombies should be able to catch any poor humans caught working on the barricade in a pinch.

2) Should the humans attempt to barricade the initial receiving bay of the station, you can either perform strategy #1 or break the door itself.

3) Should the humans not attempt to barricade at all, but hold you at bay with a wall of bullets alone, you should (assuming they haven't already taken all the equipment) cut them off from the armory and continuously mass charge while their ammo dwindles.

Your best hope at this point is the few zombies that will occasionally spawn in the containment cell behind the humans. If you are one of these zombies, know that the metal bars and door pointing right into the humans line of sight is not your only option. To the right of the cell window wall is a clearly breakable surface. Similar to strategy #1, follow this corridor until the end and break open this wall as well. This opening will lead directly to the humans' flank.


Should the quarantine lift, ignore the humans and rush directly for the doorway with the flashing red light above it. If you reach this area before the humans, you win.

If I haven't bored you to death yet, you can get the map off this thread...
http://www.zombiepanic.org/forums/showthread.php?t=13273

And here are the human strategies...
http://www.zombiepanic.org/forums/showthread.php?p=157467#post157467

~~~~~Why do I always get carried away writing?~~~~~