View Full Version : filter_activator_team
The0rthopaedicSurgeon
07-31-2008, 05:56 PM
i'm almost finished with my tanker map, but i can't get this entity to work. the tutorial says you can select zombie or human from the drop down menu but all i have are combine and rebel (or 2 and 3 respectively in smartedit) and i've tried both of them with neither working for humans, although since i haven't made a lobby yet i can't see if it works for zombies. have i somehow got an old fgd or is there something else i need to do to get this to work?
Fenrix
08-01-2008, 06:35 PM
says you gotta add them yourself, never worked for me either, the tutorial is way too brief.
could we get a new one from someone?
I just named mine "filter_zombie" and set it to disallow...I did not worry about checking the team field. It seems to work, I can trip the trigger that has the filter applied as a human but not as a zombie. I'll try to take some screen shots when I get back from holidays...unless you get it figured out by then.
JackTheRipper
08-02-2008, 04:40 AM
if you set it to disallow, and team to combine, it will not allow zombies to trigger it.
likewise, disallow, and team to rebels, and it will not allow survivors to trigger it.
Ratboy601
07-18-2009, 04:09 PM
I'm aware this thread is now 4 years old... but... I'm having the same problem now. I did exactly as Wazanator said to in his tutorial on ZPO maps, but its not working. Hammer gives several other options for filters, i.e. filter_activator_class and filter_activator_name but I can't seem to make those work either. Anybody know whats wrong?
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