=====2.4 (10-31-2012) ===== + Added zpo_aquatica. + Added zpo_haunted. + Updated zpo_tanker. + Tweaked spawn systems. + Improved loading screen. ===== 2.3b (08-13-2012) ===== + Updated zpa_town. + Fixed ZPA overtime. + Tweaked infection at end of the round. + Fixed Fire Spread. + Fixed Melee hit sounds. + Fixed Infected changing character upon turning. + Fixed Duck then Jump jitter. + Fixed HUD issues at 5:4 scale. ===== 2.3a (08-7-2012) ===== + Fixed voice spam. + Fixed NeedAmmo message bug. + Changed latejoin default value to 30 seconds. + Fixed overtime message at ZPA when round is over. + Added cvar to control latejoining: mp_latejointime + Included map zpo_corpsington. + Added ammo specification for NeedAmmo message. + Fixed delay when displaying new map at loading screen. + Fixed Panic reequipping active weapon. + Fixed starting round walking. + Fixed spawns disabling. + Fixed grenade timer bug. + Added entity to disable automatic weaponry balance. + Added option to not spawn a weapon/ammo under a certain amount of players. + Added server convar to disable bunnyhop block, sv_bunnyhopblock. + Added ladder prediction. + Added Community Map Rating system. + Changed crosshair. + Fixed most stuck cases. + Added max ammo weight support for third party modding. + Added convars to limit ragdolls, cl_maxragdolls and sv_maxragdolls. + Added ragdoll persistence. + Readded infected collision. + Joined walk and lunge keys. + Fixed ZPA bugs. + Added game_image entity. + Added font support to game_text. + Added Display Weight and Hide Empty Ammo options. + Added fire spreading. + Changed Ammo, Stamina, Health, Armor and Weapon HUD. + Added Melee headshot. + Added trigger for phone primary attack, trigger_phone. + Added ConVar for head shots only mode, mp_headshotsonly. + Fixed PushAway force. + Tweaked Barricades physics impact resistance. + Fixed survivor detecting zombies in chat and mic. + Fixed winchester reloading animation. + Added math entity to remember between rounds, math_static. + Fixed server overwriting player default model. + Improved sv_gravity changes. + Added survivors seeing what the teammate is carrying. + Added late join with zombie and weaponry scaling. + Added infection to random player when there's not enough zombies. + Fixed being carrier in a row. + Added key to drop all unused ammo (ALT). + Increased player ability while crouching. + Tweaked shotguns. + Added system to remember players who left after joining. + Added crouch walking. + Enabled picking damaged boards. + Readded option to drop smaller amount of ammos. + Added dropped items grouping. + Fixed triggers not interacting with weapons and items. + Added new character Vanessa. + Fixed remaining health for medkits, pills and armor. + Added zombie group health indicator. + Added option to drop armor on ammo menu. + Fixed Push recharge time when missing objects. + Fixed setting cl_playermodel to carrier model. + Fixed USE sound blocking other sounds. + Fixed wasting lunge without lunge speed. + Removed Commons collision. + Fixed zombie respawn with a life available before death. + Added distance for info_beacon. + Fixed Can't init entities bug. + Removed beacons limit. + Fixed plugin's ChangeTeam compatibility. + Fixed IEDs stuck with players while there's an active IED. + Added new Zombie Vision. (Press L to toggle between new and old) + Added item_delivery and trigger_itemreceiver. + Added client and server convars to enable sprays. + Added option for info_beacon to display only for a selected team. ===== 2.2 (04-26-2011) ===== + Fixed ZPA overtime mode not ending until zombies win. + Fixed Infection not working. + Fixed Survivors spawning in lobby. + Fixed Keyboard text being mistaken as 'spam' by server plugins. + Fixed Carrier glow cutting out. + Fixed CServerGameTags::GetTaggedConVarList crash. + Fixed OverTime not visible (for being black). + Fixed Instant map changes bug. + Fixed Not reading player model for humans (When player model was a zombie). + Fixed Infected survivors running inside of other survivors when they're turning, keeping the other survivor from moving. + Fixed IEDs being thrown through thin walls. + Fixed Spectators voices unable to be heard by other spectators. + Fixed Sourcemod's slay compatibility issues. + Fixed Sourcemod's ignite compatibility issues. + Fixed Shotting through glasses teleporting players to previous positions. + Fixed Zombies feeling lag when shot by a survivor. + Fixed Spectators chat messages being lost. + Updated zpo_tanker + Updated zps_thrillvile + Added Alltalk support for spectator chat block. + Fixed a bug that ended up booting players after reaching a tick rate above 300 ===== v2.1 (02-08-2011) ===== + New waitress (human and zombie) + New Main Menu Screen + Fixed Knockback + Prevent zombies and humans from blocking other zombie/human melee attacks + Recognize kill assists + Headbobbing is now present in the game (it's on by default, but you can switch it off in the multiplayer options)+ Add baseball bats to fgd and random_def entity + Official Maps Flagged. + non-whitey zombie claws + zpo_tanker update + zps_silence update + zpo_harvest update + zpo_biotec update + zps_underground added + zps_thrillvile added + zpo_murksville added + zps_ruralpanic added + Carrier roar + roar highlight feature added + Weapon & ammo scaling feature added (zps only) + New ammo weight system (30 lbs is the max) + Plant IED feature added + User who planted IED can pick it up whilst planted+ Player who planted IED if killed loses ownership of IED and it becomes a phys object again for others to pick up+ New waitress vocals + Infected players can't talk or drop/pick up weapons/items in 2nd phase of infection + Infected players can't deduct zombie lives + Can choose playermodel now + First person spectating added + New keyboard model + New Winchester reload + New yellow border for donors and green for playtesters. + Keyboard attack produces random messages + Minor bug fixes + Feed-o-meter is yellow while being drained. + Sv_gravity changes physics objects' gravity (Not only players) + If you're nearby a grenade that explodes, it shakes your screen a bit (similar to the IED screenshake)+ If you're by yourself and if you have sv_testmode 1, you spawn as the carrier if you join the zombie team+ There's a delay to suicide if you use the kill command (5 seconds)+ New entity: logic_end_game. + Barricades take phys damage + Spectators/Players in lobby are unable to talk to living players to prevent ghosting (team chat is still available) - weapon_hammer is removed - zpo_deadblock removed =====2.0 (10-31-2009) ===== -Added ZPA gamemode. -Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans) -Pistols and melee weapons dropped in ZPA fade after 20 seconds. -Choose4 now functions again in ZPA, allows you to switch team -Team autobalance is built-in. -"mp_zpanobalance" turns autobalance off in ZPA. -"mp_zpabalancefactor" changes the degree to which teams can be imbalanced. -"sv_zp_checkautobalance" forces an autobalance check. -Automatic weapon spawning system, no need for weapon entities. -New team score system implemented for ZPA. Your score is always on the left, color indicates team. -"zpathink" proceeds to the next ZPA side objective in testmode, useful for testing. -"mp_zparespawndelay" changes how long humans have to wait until they respawn. -"mp_zpatimelimit" changes the time limit in ZPA mode. -"sv_zp_solo" implemented. It functions much like sv_testmode, but lets the round function normally. Only works in ZPA. -Added Bezerk mode for Zombies. -Added Objective list for levels. -Added Objective beacons for levels. -Added trigger_capturepoint_zp (Capture points). -Grenade cooking added. -Added new Character (Lea). -Added Phong shader to models (All characters, hands, some guns, some props). -Added new melee weapon: Baseball bat! -Replaced frying pan with a highly detailed cast iron pan. -Replaced pot. -Updated animations for all melee weapons. -Waitress playermodel and texture updated. -Eugene playermodel fixed weights and small updates to texture. -Fixed Unload weapon bug. -Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.) -Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore. -Updated weapon pickup system, should be more accurate now. -Spawn points can now be enabled or disabled (Leveldesign). -Buttons now have a built-in team filter (Leveldesign). -Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign). -Added a new rain precipitation sprite and tweaked settings to get better looking rain. -Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_ conditions (see filter_activator_team). -Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team). -Timer visibility and scaling improvements. -Added a new song (KM_Horde.mp3) - Added Zpo_Shreddingfield - Added Zps_Clubzombo. - Added Zpa_Badbayou - Added Zpa_Town - Updated Policestation. - Updated Biotec - Updated Nightmare. - Updated Asylum. - Updated Deadend. - Updated Haunted. - Updated Tanker. - Updated Keretti. - Updated Subway (ZPO version). - Updated Deadblock (ZPO version). - Removed Deadblock (ZPS version). - Removed Subway (ZPS version). - Removed Golfclub from Starting melee weapons. =====1.6.2 (7-14-2009) ===== -Increased hardcore damage ratio to 50% for bullets. -Increased hardcore damage ratio to 65% for explosions. -Increased hardcore damage ratio to normal for melee attacks. -Changed infectionrate to 75% in Hardcore mode. -Satchels have a 10% radius decrease (very minor). -Fix for suicide spamming. -Fixed a bug that sometimes caused crashes when turning hardcore on in ZPS maps. =====1.6.1 (7-2-2009) ===== -Fixed an exploit that allowed zombies to increase their life count ad nauseum. -Changing sv_hardcore now resets the round. -Turning on sv_hardcore_alwayson will now keep sv_hardcore on. Turn this cvar off if you want sv_hardcore to turn off. =====1.6 (6-27-2009) ====== +Hardcore mode added -Enable for one level cycle with sv_hardcore cvar. Indicated in game name with a lowercase h (ZPS 1.6h) -Turn on permanently with sv_hardcore_alwayson cvar. Indicated in game name with an uppercase H (ZPS 1.6H) -sv_hardcore will be set to 1 automatically for maps with a zph prefix. -Hardcore mode enables the following features: -Decreased weapon efficiency. -Increased zombie life counters. -Dramatically shorter round time limits. -100% infection. -Increased number of starting zombies. -All starting zombies start off as carriers. -No delay in starting zombie regen after being damaged. -More effective zombie push. -Survivors spawn with weaker weaponry. -Survivors get 1 point for every 30 seconds they survive. -Barricades have half health. -Survivors can see the scoreboard as zombies see it. Minus infection indicators. -Infected that turn will change into carriers. -An on-screen timer is enabled. +Late joining as a human is now disabled. Late joiners only spawn as zombies now. -In-game tips added to help players realize this. -Default timer for joining the round extended to compensate for poor connections. +Zombies that leave or suicide with a high amount of health will add one spawn to the zombie life counter. +The "Half magazine" drop ammo amount was removed. +Text added to indicate who said a voice command, and what the command was. +Large weapons now take up two slots in the inventory. +Added testmode as a checkbox for starting a listen server. +Added default icons to the map browser. More icons to come. =====1.5.3 (5-16-2009) ====== -Removed exploitable console commands. -Added a new server naming system, to reflect whether common gameplay-changing cvars are enabled. A forum post and in-game loading screen will explain this system in more detail. =====1.5.2 (4-3-2009) ====== -Made several exploitable server commands "cheat only". -Fixed weapon highlight on the Winchester. -Added cvar "sv_zpoldcol", giving server owners the option to enable old collision (no walking through teammates). -Updated Harvest (Exploit fixes and added new escape vehicle). -Updated Haunted (Setting is now nighttime, fixed exploits). -Updated Cinema (Fixed exploits). -Updated Policestation (Fixed exploits, removed desk in "camproom" and added barricades). -Updated Town (Exploit fixes). -Updated tips on loadingscreen. =====1.5.1 (2-6-2009) ====== -Fixed Winchester reload exploit -Fixed the problem where shell weight wasn't eliminated when winchester was fired. -Made several exploitable server commands "cheat only". -Fixed a few map exploits/issuse in Harvest. -Fixed a few exploits in new version of Cinema. -Added a " wins" message to server logs when a team wins. =====1.5 (1-28-2009) ======= -Added new ZP:S Barricading System -Added the ability to unload weapons -Added Punker player model and zombie counterpart -Added ZPO_Harvest -Updated Waitress rigging and textures -Updated ZPS_Cinema with new props, textures, and layout -Added weapon: Winchester Double barreled shotgun -Added new hands for every player model and replacing old -Added new anims for every weapon (including the new Weapon) -Added infection notice on scoreboard for Zombies -Worth noting firing speed for Super Shorty is now faster -Added a massive list of prop models and materials -Humans now show bright green for zombies if infected (without Zvision) -Updated weapon sounds to match new animations. -Added a new song (KM_Descent.mp3) -Added a new song (KM_Frozenwasteland.mp3) -Updated zps_town & zpo_biotec (fixes/changes/added barricades) =====1.4.1 (12-1-2008) ======= -Autovision and noscoot cvars should now save settings. -Zombies can now lunge "through" knockback. -Bullet knockback has been significantly reduced. (Slowdown on bullet hits only apply now). -If a carrier disconnects, a new carrier will be chosen. -sv_usescustom cvar now added for people who use custom plugins. This will help differentiate standard gameplay servers from ones with gameplay modifications. -Fixes for various ladder bugs. -Fixes for various maps. -Flashlight will now flicker out after extended use, but will recharge at the same rate. Use it sparingly. -Some minor sound tweaks. -Infections have mutated, and no longer take an exact amount of time to fully turn a human. -Zombies can no longer walk. Also walk is now disabled during panic. -Stamina meter now indicates whether or not you are walking. -Toggle keys no longer stall out respawning. -Hitting the lunge key without taking any action should now have very little effect on your feed-o-meter. -Collision system is now a bit smoother. -Tweaked M4 recoil, and M4/Shotgun damage levels. -Bug where dryfire would repeat if you started to shoot a rifle while reloading is fixed. -You can no longer drop ammo while you are trying to reload a gun. -A few helpful messages will show up if you are trying to do something that an in-game timer prevents you from doing too often. -Alt firing while underwater with certain guns no longer plays a dryfire sound. -Backwards bunnyhopping is no longer possible. -Fixed a bug that prevented footstep sounds from playing when you are extremely weighed down. -Removed some meaningless console errors. =====1.4 (11-11-2008) ======= -Autovision now an advanced multiplayer option (turn on zombie vision automatically when you spawn as zombie). -Noscoot is now an advanced multiplayer option (old inventory system, for those who do not like the scoot). -Togglewalk is now an advanced multiplayer option (Make the walk key a "toggle" key, to turn walk on/off instead of having to hold it) -Uberpush (As a zombie, holding shift and doing a "push" results in a stronger push, at the cost of one feed-o-meter unit.) -New weapons: IED and M4 added. -All survivors now get a phone by default (Requires you bind it, command "phone", listed in keyboard options.) -Kill sounds (when you kill a zombie, you have a random chance of automatically taunting a new type of taunt.) -New model: Waitress -New map: ZPO_Keretti -Updates to Silence, deadend, biotec, zpo_subway, and town. -MOTD text file now updates the left panel of the "Join game" screen. -Dropping ammo/weapons now keeps you from picking items up for a very brief moment (1 second). -Walking backwards now isn't as speedy as it once was. -Func_Ladder added -Bunnyhop fix (Repeat jumping slows you down) -Headshot to zombies head now triggers gibbing -Dev and Contributor in-game avatar border added (Contrib status for others added soon) =====1.3.1 (10-6-2008)====== -Disabled full zombie vision entirely, no more zombie vision crashes due to ported configs. -Took Industry out of maplist and mapcycle -Updated Biotec, minor fixes. -Fixed missing texture in Asylum and Nightmare -Added a couple of missing sound cache files. =====OB Stability (10-2-2008)===== -Switched to Orange Box engine. -Weapon highlights as red if it is empty. -New decals for melee/zombie impacts. -Bug where you could swing melee weapons faster by switching back and forth fixed. -Chunky gibs when blown up. -Updated AK47 model, animations, and sounds -Added a new song (KM_ChapelOfUnrest.mp3) -Removed mic chat limitation when you're too far away from team members -Updated some sounds (pickup, grenade, victory, and etc.) -Increased fatigue recovery -Increased volume on footsteps -Updated Multiplayer options to match other OB games -Fixed bug that limited mp_zombomaxlives to 25 -Added loading tips screen -Changed ZPO weights to match ZPL weights -Optimized engine a bit -You can no longer rejoin a game in progress once zombie lives have run out -New zombie regen system -Fall damage is now enabled by default. Zombies get half as much damage, and start regenerating immediately from fall damage. -Scoreboard now uses avatars -Collision system for teammates similar to TF2 (can walk through teammates, anti-grief system) -Inventory now fills in gaps when you drop a weapon or use up all of your grenades (inventory scoot) -Explosive props now damage like grenades (other team and self only) -Fixed bug where recoil would increase when holding down fire while reloading -Fixed no recoil bug if you hold down reload while firing w/ no extra ammo in backpack -Fixed spectator within the playable map area during an active round bug -Fixed brass ejection and muzzle flash on guns -Fixed bug where an infected would not remain ducking when turning into a zombie -Damage indicator is now directional, and enhanced graphically. -Added dryfire to the machine guns -Fixed weapons sounds being overlapped by pickup sounds -Included map zpo_biotec -Included map zpo_tanker -Included map zpo_deadblock -Updates to various other maps =====4-4-2008===== -Added version numbers. This is version 1.25b. All *official* versions will now show up in the game list, for easy version matching. -Added some stability fixes, servers should crash much less now. -Fixed the TPose when a player is doing some combination of jumping, crouching, and shooting. -New weapon highlight system implemented. -Dropammo and dropweapon now only work when in-game. -Edited the animations for weapon_emptyhands. -Updates to Asylum, zpo subway, and Silence. -Updated Remington's diffuse texture. -All models recompiled and renamed to prevent linux animation issues, and to prevent the bonemerge warning. =====2-18-2008===== -Bugfix for laggy servers, decreased packet size from server. Only difference is server.dll =====2-15-2008===== -Global banning is now in effect. -A player now catches on fire if they stand in a fire for atleast 2.5 secs. -Slowed players down when bunny hopping or backpedaling. -Adjusted weights on items. -Updated weapon skins. -Fixed weapon icons clipping and detail issues. -Added objective mode (zpo_subway first map). -Added 2 new models (human cop w/ its zombie version). -Fixed various memory access and allocation bugs (improves stability). -Added new melee weapons (pipe, spanner, and more). -Added new maps (zps_asylum, zps_industry, and more). -Updated previous maps (zps_deadblock, zps_silence, and more). -Added roundtimeleft and lastinv console command. -Adjusted ak47 rate of fire, recoil, and damage. -Adjusted mp5 recoil and damage. -Panic is now on a 20 sec cooldown and when used it bypass fatigue for 5 secs. -Increased overall movement speed slightly to fit with new fatigue system. -Carrier is now highlighted in the scoreboard. -Fatigue system now working, fatigue indicator is in top left corner. Should be almost as slow as a zombie when fully fatigued. -Walk now enabled, fatigue should not take effect when you are walking. -Enabled spectator modes. -Carrier now have a chance of infecting survivors from an attack (10%). -Humans should now not be able to see each other's health. -Fixed zombies being able to see survivors' head label. -Fixed major bug where players kept a death grip of their current weapon when they die or disconnect (made weapon disappear for an entire round). -Players can now push objects around using alternate fire when hands are empty. (Zombies hold no weapons so can always push) -Fixed bug where the player was facing the wrong direction to others. -Drown sound plays when you die in the water. -Anti-camping sound plays every 15 secs when you camp for 30 secs. -Fixed squashed player list dialog. -Added some miscellaneous missing files. -Sourcemod menus should now work -Zombie life calculator should now also count people in the lobby when calculating. =====1-11-2008===== -Fixed exploits in ZPS_Town -Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game. -Increased maximum number of pistol rounds you can carry to 45 -Fixed the bug that caused the last player in a server to skip the ready room. -Maps should not cycle now unless the round is over. -Increased maximum speeds for all players. -Added several custom textures. -Swapped Zombie counter icon and the counter's locations. -Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps in their default map cycle. -Added Armory maps to the hidden map list, they were mainly for testing anyway. -Removed respawn_entities command functionality. -Removed bug that caused dropped ammo to create a new ammo respawn point. -Zombievision sounds play on the client only. -Head hitboxes now work, headshots should take 2.5 damage now. -Zombie lunge time has been lowered. -Zombie life calculator at round start will now max out at 25 zombie lives. -Grenade damage increased to 300 (Was 150). -Added new song KM_Plague.mp3. -Added new song KM_Rebirth.mp3. -Added panic sounds. -Updated server settings and added advanced options to multiplayer settings. -Fixed pickup item bug where it would light up and you could not get it. -Added death notice icons. -Only survivors can spray paint now. -Fixed tpose for servers not properly set up. -Ammo weights are a bit heavier now. -Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default. -Added sound for panic. -Melee damages, swing rates, and swing distances have been tweaked. =====12-28-2007===== -Initial release